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Most Recent Work:

Pong Clone

Visual Studio Code | C++ | Raylib

Highlights:

- Developing C++ Gameplay Programming Skills

- Multiple Scenes

Arcade | Multiplayer

Primary Works:

Endless Runner

Endless Runner | Arcade

Highlights:

- Developing C++ Gameplay Programming Skills

- Parallax Backgrounds

- Object Pool for game obstacles

Visual Studio Code | C++ | Raylib

Gluttony

Third Person | Arcade

Highlights:

- All Design & Gameplay Scripting

Unreal Engine 4 | Blueprint

Toy Frenzy

First Person | Shooter | Endless Wave Survival

Highlights & Contributions:

- Spawner System

- Radial Menu

- Shop & Inventory

Unreal Engine 4 | Blueprint

SMASHED

Third Person | Isometric | Hack & Slash | Endless Wave Survival

Highlights & Contributions:

- All Gameplay Scripting

Unreal Engine 4 | Blueprint

CustoMunitions

Top Down | Twin Stick | Bullet Hell | Rogue-Lite | Endless Wave Survival

Highlights:

- All Design & Gameplay Scripting

Unreal Engine 4 | Blueprint

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